Russ Cox's lecture on Go

Why Go?

  • an answer to the problems of scalability at Google
    • 10^6+ machines design point
    • it's routine to be running on 1000 machines
    • constantly writing programs that coordinate with each other
      • sometimes MapReduce works, other times it doesn't

Who uses Go at Google

  • SPDY proxy for Chrome on mobile devices uses a Go-written Data Compression Proxy
  • dl.google.com
  • YouTube MySQL balancer
  • the target is network servers, but it's a great gen. purp. language
  • Bitbucket, bitly, GitHub, Dropbox, MongoDB, Mozilla services, NY Times, etc.

Concurrency

  • "Communicating Sequential Processes", by Hoare, 1978
    • strongly encouraged to read
    • in some sense, a generalization of UNIX pipelines
  • Bell Labs had some languages developed for concurrency in 80's, 90's:
    • Pan, Promela, Newsqueak, Alef, Limbo, Libthread, Concurrent ML
  • Google developed Go in the 2000s

There's no goroutine IDs

  • "There's no goroutine IDs, so I can't kill my threads"
    • This is what channels are for: just tell your thread via a channel to shut itself off
    • Also, it's kind of "antisocial" to kill them.
      • What we mean is that your program is prolly not gonna work very well if you keep killing your threads like that

Channels vs. Mutexes

  • if you need a mutex, use a mutex
  • if you need condition variable, think about using a channel instead
  • don't communicate by sharing memory, you share memory by communicating

Network channels

  • it'd be great to have the equivalent for a network channel
  • if you take local abstractions (like channels) and use them in a new context like a network, ignoring failure modes (etc), then you're gonna run into trouble

Scale of engineering efforts

In 2011, Google had:

  • 5000+ developers
  • 20+ changes per minute
  • 50% code base changes every month (files? not lines probably)
  • 50 million test cases executed per day
  • single code tree projects

A new language was needed to fix the problems that other languages had with software engineering at this scale

The scale of compilation matters.

  • When you compile a package A that depends on B, most (all?) languages need to compile B first
  • Go doesn't.
  • Dependencies like these at the scale of Google projects slow down compilation if you use a traditional language
    • gets worse with "deeper" dependencies A->B->C->D->...
  • Example: at some point they found a postscript interpreter compiled in a server binary for no reason due to weird deps

Interfaces vs. inheritance

  • inhertance hierarchies are hard to get right and if you don't they are hard to change later
  • interfaces are much more informal and clearer about who owns and supplies what parts of the program

Readability and simplicity

  • Dick Gabriel quote:

    "I'm always delighted by the light touch and stillness of early programming languages. Not much text; a lot gets done. Old programs read like quiet conversations between a well-spoken research worker and a well-studied mechanical colleague, not as a debate with a compiler. Who'd have guessed sophistication bought such noise?"

  • Simplify syntax
  • Avoid cleverness: ternary operators, macros
  • Don't let code writing be like "arguing with your compiler"
  • Don't want to puzzle through code 6 months later

Design criteria

  • started by Rob Pike, Robert Griesemer and Ken Thompson in late 2007
  • Russ Cox, Ian Lance Taylor joined in mid-2008
  • design by consensus (everyone could veto a feature, if they didn't want it)

Generics

  • Russ: "Don't use *list.List, you almost never need them. Use slices."
    • Generics are not bad, just hard to do right.
      • Early designers for Java generics also agreed and warned Go designers to be careful
        • Seems like they regretted getting into that business

Enginering tools

  • when you have millions of lines of code, you need mechanical help
    • like changing an API
  • Go designed to be easy to parse (not like C++)
  • standard formatter
  • Means you can't tell a mechanical change from a manual change
    • enables automated rewrites of code

More automation

  • fix code for API updates
    • early Go versions API changed a lot
    • Google had a rewriter that would fix your code which used the changed APIs
  • renaming struct fields, variables w/ conflict resolution
  • moving packages
  • splitting of packages
  • code cleanup
  • change C code to Go
  • global analysis that figure out what are all the implementors of an interface for instance

State of Go

  • Go 1.4 released in Decembeer 2014
  • Go 1.5 has toolchain implemented in Go, not in C
    • concurrent GC
    • Go for mobile devices
    • Go on PowerPC, ARM64
  • Lots of people use it
  • Go conferences outside of Google/Go

Q&A

  • Go vs C/C++
    • Go is garbage collected, biggest difference, so slower
    • Go can be faster than Java sometimes
    • once you're aware of that, you can write code that runs faster than C/C++ code
    • no reason that code that doesn't allocate memory shouldn't run as fast as C/C++
  • Goal to use Go outside Google?
    • Yes! Otherwise the language would die?
    • You get a breadth of experts that give you advice and write tools, etc.
      • C++ memory model guy gave feedback on Go memory model
        • Very usefl
    • Not trying to replace anything like language X
      • but they were using C/C++ and didn't want to anymore
      • however Python and Ruby users are switching to Go more
        • Go feels just as light but statically type checked
  • Studies about benefits of Go?
    • not a lot of data collected

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